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Motion Control AI is a web-based video generation tool that maps movement from a reference clip onto a still character image, producing a short animated video without any filming, motion capture, or manual keyframing. It sits in the AI video generator category and is built on Kling 3.0 Motion Control, Kuaishou's reference-guided generation model. The main outcome is a directed character video where body timing, gestures, and expressions follow a source clip rather than a text prompt.
The core workflow takes two inputs: a character image and a motion reference. The model reads the movement data from the reference — a dance routine, a walking cycle, a presenter gesture, or any readable full-body action — and applies it to the character while keeping the subject's identity, outfit, and visual style intact.
Four distinct capabilities sit inside that single workflow. Motion Transfer handles full-body choreography and athletic moves. Gesture Control guides arm positions, head turns, and posture details that prompts tend to miss. Expression Sync carries facial performance — smiles, eye direction, head rhythm — into the output. Cinematic Realism controls pacing and output resolution for more polished results.
Users who do not have their own reference footage can choose from 36 built-in motion presets covering dance, gestures, and action categories. Those who do have footage can upload an MP4 or MOV file up to 100 MB, as long as it runs no longer than 30 seconds.
Content creators running avatar-based channels are a primary audience. Instead of filming every gesture variation for Shorts, Reels, or TikToks, they animate the same character image against different reference clips to produce volume without a camera setup.
Marketing teams use it to turn static brand assets — mascots, spokesperson images, product shots — into motion-led ad creatives. The reference-based approach makes it easier to maintain consistent gesture style across multiple ad versions.
Film and animation teams use it earlier in the pipeline for previsualization and character tests. A rough phone video of an actor can serve as motion direction for a character test before committing time to manual animation.
Educators and instructional designers also appear in the target audience. The tool can generate instructor-style explainer clips where hand movement and body timing match a lesson structure, which is difficult to achieve reliably with prompt-only generation.
Two framing options adjust how the final clip is cropped. Image orientation keeps the character image's original framing and is capped at 10 seconds. Video orientation follows the reference clip's framing, which works better for dance and action sequences and is the default for most presets.
Audio can be kept from the source reference or stripped out entirely. Keeping source audio is useful when motion timing is tied to a music beat; turning it off is the default choice for anyone adding their own voiceover or background track afterward.
Generation supports 720p and 1080p at 9:16, 16:9, and 1:1 aspect ratios. Clip length ranges from 3 to 15 seconds, determined by the reference duration. Kling 3.0 imposes a 3-second minimum, and references beyond 30 seconds are rejected at submission.
Motion Control AI runs on a credit model. The cost is 10 credits per second at 720p and 15 credits per second at 1080p, rounded up to whole seconds. A 3-second clip at 720p costs 30 credits; the same clip at 1080p costs 45 credits. The credit total is shown before submission, so there are no billing surprises.
Free accounts can generate the minimum 3-second clip at 720p for 30 credits, but output carries a watermark. Paid plans allow watermark removal on future videos and on eligible completed tasks. There is no unlimited plan; costs scale directly with generation volume and resolution, which makes the per-credit pricing the main consideration for high-volume use cases.
A launch discount code (ITVAIFREE10) offers 10 percent off paid plans at the time of writing.
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Maps full-body choreography, walking loops, and athletic moves from a reference video onto a character image while preserving subject identity.
Uses a real motion clip to guide pointing, waving, arm movement, head turns, and posture shifts that text prompts alone typically miss.
Carries smiles, eye direction, head rhythm, and performance energy from a reference clip into the generated video for a directed feel.
36 pre-built reference motion presets covering dance, gestures, and action moves — no need to source or upload your own footage.
Powered by Kling 3.0 Motion Control, supporting 720p–1080p output at 9:16, 16:9, and 1:1 with 3–15 second clip generation.
Pricing Model
Supported Platforms
Supported Languages
Choose Image orientation to keep character framing, or Video orientation to follow the reference clip's framing — best for dance and action.